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Thread Statistics | Show CCP posts - 57 post(s) |

Cpt Tirel
NorCorp Security AAA Citizens
10
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Posted - 2012.10.11 08:51:00 -
[1] - Quote
Awesome |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
33
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Posted - 2013.08.06 09:48:00 -
[2] - Quote
I think letting players affect the general direction EVE took after Incarna was a grave mistake. Please CCP make the game as you intended it to be and if you think the players are going to whine about it again just shut down the forums for a few weeks after release of the new, glorious content. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
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Posted - 2013.08.08 11:17:00 -
[3] - Quote
Flamespar wrote: CCP really needs to announce what they have planned for avatars and a loose timeframe for delivering it. Its pretty disrespectful to players to get them excited about the feature, and then do nothing about it. Even a general vision for avatars would be nice.
I think they should tell players less, in fact they should say nothing, and just make the game as they want it to be without interference. Almost like the genious Willy Wonka and his mysterious chocolate factory, only they make internet spaceships and quarters for the captains instead of chocolate. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
43
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Posted - 2013.08.11 12:02:00 -
[4] - Quote
IDGAD wrote:I'm seeing a lot of familiarities here..... so many people saying "Yes, do eeeet" while looking through rose tinted glass. Then when it arrives, we get another WiS because it's out of EVE and CCP's element and they end up botching it. At that point hundreds, maybe even thousands of man-hours are lost, and we've sacrificed a COMPLETE POS overhaul like they've been talking about, or maybe even something better in the name of completing this exploration with avatars.
A complete POS overhaul like most other things we have except for the spaceships themselves is worthless when compared to the potential of avatar gameplay and the value it could have for the game and its players. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
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Posted - 2013.08.29 20:14:00 -
[5] - Quote
Rhes wrote:Sure I like walruses. That doesn't mean I put on a walrus suit and hump somebody wearing a squirrel suit.
People who like animals are great. Furries are disgusting and CCP shouldn't be encouraging them to play Eve.
Youre delusions of what WIS is about are amusing. CCP has said they planned on adding exploration type avatar-gameplay in this very thread. You expect to find animals in space exploration and extra-vehicular activity? |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
55
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Posted - 2013.09.21 01:48:00 -
[6] - Quote
Rhes wrote:Cade Windstalker wrote:Yes, there were some long-standing issues with in-space features but those are being addressed. Exactly my point. They are being fixed because CCP stopped with the WiS nonsense and promised to focus on spaceships.
no |

Cpt Tirel
62
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Posted - 2013.11.27 11:00:00 -
[7] - Quote
Trii Seo wrote:I too would like to thank Rise for sticking to his guns. His decision to not to allow SoE ships to light covert cynos is hereby forgiven ;) "Ishtanchuk Fazmarai" wrote:Ishtanchuk Fazmarai can walk her nice afterburner up and down a catwalk, alone at her CQ, and with a serious non-compromise that nothing will be done to improve it for years -3 to 5 at least. And, to be honest, for the better. Barring high-level metagame, EVE's action happens when you press undock - for whatever reasons, and get into action. High-level metagame happens on comms anyway and people don't even log on for that stuff. When it comes to space, EVE offers a huge variety of content. From being a hulking, kilometer-long behemoth worth of guns and steel in a fleet of hundreds, through crazy frigate and interceptor flying (as close as you can get to twitch gameplay in EVE, damn those things are fast), logistics (GSOL <3) all the way to clandestine operations. It all happens in the same universe, all affects the same people. While "I was there" was a dumb trailer, like all the trailers are - the saying stuck. Those moments, as rare as they are, exist and are retold on comms on nights when nothing seems to be going on. But, no matter what story it is they have a common theme - they all happen in space, after someone pressed the undock button and left the station. The more reasons and ways CCP gives us to do so, the more chance this time around something amazing will happen. Integrating station gameplay to generate content like this? Sure, yeah, it'd be a great idea if not for the fact space isn't done yet and it's unwise to start another, completely new piece of content while the previous ones aren't done. Comms is not Eve. I get the feeling sometimes that comms however are the only thing thats entertaining a large part of Eves playerbase, not Eve itself. Perhaps these are the same people that complain about WIS because they dont really have a connection to the world of Eve but instead to comms and their own friends, and just want to blob and blow things up and lol about it. Which is ok, but some of them seem to forget that not everyone plays Eve like they do.
Quote: All that said, ISD should unleash the lockhammer upon this thread and stick Rise's statement at the end of it, if just for the sake of making it clear where things stand. A lot of people get confused after reading the first post.
I doubt an ISD would lock a dev thread. I realize it is an eyesore to many to see this thread bumped constantly, to me it is not  |

Cpt Tirel
64
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Posted - 2013.11.27 13:44:00 -
[8] - Quote
Trii Seo wrote:Comms give the voice to a name. They don't "disconnect" players from the "world of EVE" - they help build said world, transforming a bunch of random people into a community.
If communities are built and based of something that is not directly related to the game i dont think that should be used as a reason for what content to add and not add to that game. If voice comms are the main reason for a player to enjoy the game, i would say throwing more and more content at such player is largely wasted apart from gratifying that player. It also makes the game depend on the communities to grow, because new solo players find the game outdated/boring. An unstable and excluding way of doing things. |

Cpt Tirel
64
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Posted - 2013.11.27 14:47:00 -
[9] - Quote
Trii Seo wrote:Yup! Solo players then tend to find themselves a community they feel like they belong to and discover that whetever was they're doing can be even better with friends. Hell, even rolling solo you can sit on voice and brag to your corpmates how you just punched a Raven to death with your bare damn rifter.
What about those that dont? They dont deserve any new content to play with?
Quote: And let's leave "but poor newbies!" out of this - there's plenty of communities ready to lend a hand to a newbie.
Yea im sure they will be fine.
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Cpt Tirel
67
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Posted - 2013.11.29 15:27:00 -
[10] - Quote
Trii Seo wrote: For now CQ is an artsywork SP module that runs, from the looks of it, completely clientside. CCP would likely have to recode the whole thing from scratch and that takes devtime - one that could be put elsewhere.
It is FIS that needs a recode, a huge one. EVE has become like old silverware and every time CCP shines it up the players complain that it is not shiny enough. And it isnt, probably never will be because the base game is old. FIS probably cannot be "fixed" unless they make a new game, instead they made WIS, a newer less limited game within an old game, but old grandmother-like people like you would rather have them continue to scrubbing that ancient silverware. |
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Cpt Tirel
73
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Posted - 2013.11.30 12:54:00 -
[11] - Quote
How nice. Comparing WIS with pacman is quite glorious indeed. I think the pinnacle of meaningful gameplay is having fun.
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Cpt Tirel
77
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Posted - 2013.12.04 19:24:00 -
[12] - Quote
Lors Dornick wrote:Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? How about not all, except for a very select group of people. Some fun stats can be found at http://eve-search.com/stats/thread/161511-13225 post, 448 posters. Top 10 posters have written 40%+ of all posts (top 15 breaks 50%). And 8.7% of all posts have been written by a Fazmarai ;)
Not very suprising, and why do you quote Lipbite? this has nothing to do with her post. |

Cpt Tirel
77
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Posted - 2013.12.08 00:19:00 -
[13] - Quote
Crumplecorn wrote:Thetabetalpha wrote:The way it is designed now - new player w/o guidance gets to run horrendous pve content, gets bored to death in a couple weeks and leaves. If they do not get into pvp by themselves in time, they end up staying carebears or leave the game I agree that this happens, but it happens because, as you say, they are only presented crappy PvE content. If, instead, they are present WiS and not even shown the spaceships initally, how can that make things anything but worse?
The OP of this tread speaks of WIS PvE like extravehicular activity and exploration, if it was done well the PvE of this game would keep new players here much longer. It is also a type of WiS that is not limited to stations, so it would probably work nicely with the sandbox. |
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